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Algorithms for making interesting organic simulations

Algorithms for making interesting organic simulations

Jeff Jones crafted an algorithm inspired by the ever-curious Physarum slime mold. His system uses agents sniffing out trails and veering according to their strength. But that's just the base model. 36 Points cranked up the intricacy by throwing in 20 parameters to keep things unpredictable. Instead of sticking to pure science, they tap shaders on the GPU to paint real-time magic with millions of particles—turning numbers into art, pixel by pixel.


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